#pragma once
#include "AI/Monsters/state.h"

template<typename _Object>
class CStateMonsterAttackCamp : public CState<_Object> {
	typedef CState<_Object> inherited;
	typedef CState<_Object> *state_ptr;

	u32					m_target_node;
public:
						CStateMonsterAttackCamp	(_Object *obj);

	virtual void 		initialize				();
	virtual void 		finalize				();
	virtual void 		critical_finalize		();
	virtual void		remove_links			(CObject* object) { inherited::remove_links(object);}

	virtual bool 		check_completion		();
	virtual bool 		check_start_conditions	();

	virtual void		check_force_state		();
	virtual	void		reselect_state			();
	virtual	void		setup_substates			();

};

#include "monster_state_attack_camp_inline.h"
